Solenne, the veiled sun goddess, holds the five heroes in her cupped hands beneath a black eclipse.

Hollow Sun

Coming to Steam

Down through the Mist

The Warden walks a ruined bridge under a black sun.
I

Walk the road

A card fight: the Warden lands a heavy blow on a monster.
II

Fight with cards

The spoils screen: choose one of three cards.
III

Take what they leave

Five were sent down

The Warden of the Passage in dark plate with a red scarf and a greatsword.

The Warden of the Passage

The Fallen Messenger, a figure made of torn letters and red wax seals.

The Fallen Messenger

The Mirror Knight in black and silver mirrored plate.

The Mirror Knight

Ilva in a lace gown holding a warm coal, a black feathered thing behind her.

Ilva and the Unbeheld

Aletheia and Apate, twin sisters grown together like a tree.

Aletheia and Apate

Bosses that break the rules

The Bride of the Mist, with a candle burning beside her.

The Bride of the Mist

Every energy you spend burns her candle.

The Clockmaker holds the heroes like a watch he is repairing.

The Clockmaker

Three real minutes. Then you lose.

The Doubter lifts the heroes towards a great painted eye.

The Doubter

Its numbers may lie.

The Butterfly Who Dreams cradles the sleeping heroes.

The Butterfly

Every second turn is a dream.

The colossi stand along the horizon under a black sun, a lone hero facing them.

A giant at the end of every act

The Scapegoat, a goat the size of a mountain with a burning town between its horns.

The Scapegoat

The Mouth That Waits, a mountain that is one open mouth with a road for a tongue.

The Mouth That Waits

The Hollow King, armour the size of a mountain, kneeling, with a stair up to its visor.

The Hollow King

The Burnt Clock, a great town clock with an eye behind the glass.

The Burnt Clock

A horned giant in scaled armour with an axe and a ring of keys looms over a forge, workers at a burning line, a lone hero with a red scarf below.

Twenty-three final bosses

Solenne descends in profile against the black sun.

Solenne's favour

Fight well, and the sun brings a gift.

Solenne offers three relics in lanterns.
A merchant's coat lined with cards and trinkets for sale.

Merchants who remember you

An Ancient, the Clockmaker before, offers three choices.

The Ancients

A great shadow crosses a bone cathedral above the road.

Things on the road

  • Free the other heroes.
  • Relight the sun.
  • Give the monsters their names back.
Solenne opens her arms among the final bosses while the five heroes kneel in the light.